Complete Guide to Maschine MK3
NI’s latest Maschine controller has elevated the device to whole new levels, transforming it into one of the most incredible platforms for making music. Whether producing or performing, the powerful hardware/software combo provides all the tools you need to create original beats or complete arrangements with ease. On this comprehensive course by certified trainer Rob Jones, you’ll learn every aspect of both the MK3 controller and Maschine software, as well as learn a multitude of techniques for creating many different styles of music with them.
The tutorials begin with a detailed look at how to make patterns with the pads, working in the default pad mode as well as keyboard, chord and 16- velocity modes, explaining the various benefits of each one. Rob then teaches the ins and outs of soundslots in Maschine, by building a kit from scratch, before getting more advanced with Maschine’s Sampler, showing how to record and edit your own samples, slice up loops and lots more.
There is also a thorough exploration of Maschine’s instruments and effects, with lessons on both Drum and Bass Synths, as well as the entire range of built-in effects. Additionally, the course includes tutorials covering more advanced signal routing and effects usage, teaching how to modulate parameters and set up send effects, and also how to use Maschine within DAWs like Ableton Live and Logic Pro.
Signing up to the course provides immediate access to over 4 hours of tutorials, written notes, Maschine projects and 250MB of bonus samples. Before signing up, check out the free sample modules for an example of the tutorial content, which will have you mastering NI’s legendary music-making tool in no time!
Modules in this course:
Module 1 - Intro to Maschine
This module provides an overview of the Maschine software and hardware, to demonstrate the extent of its capabilities, showing both completed projects with arrangements and brand new projects for setting up and getting going with pattern creation.
Module 2 - Pattern Creation Part 1
This module starts to teach how patterns can be created, predominantly by playing in events with the hardware pads, as well as some important event parameters like velocity and timing.
Module 3 - Soundslots
This module teaches some soundslot fundamentals, by showing how to build up your own kit in a group, consisting of various drum and bass samples, which are edited and sequenced into a groove.
Module 4 - Pattern Creation Part 2
This module continues looking at pattern creation, focussing this time on the additional pad modes, including step, keyboard and chord, as well as 16-velocity mode.
Module 5 - Scenes and Sections
This module shows how scenes and sections can be used to create different fixed combinations of patterns, either for jamming with different loops or laying out an arrangement of a song along a timeline.
Module 6 - Sampling
This module teaches how to record and edit your own samples, including single hits and loops, either from external sources or internally within your project.
Module 7 - Effects
This module runs you through how to apply effects processing to sounds within Maschine, be they individual soundslots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Plugins section of the software.
Module 8 - Drum Synth & Bass Synth
This module is a guide to using Maschine’s two synths, for designing and creating your own drums and bass. There is also a demonstration of using the step editor to create a 303 bassline, to accompany the drum break, which is embellished in the next module.
Module 9 - Advanced Effects and Routing
This module teaches some more advanced effects techniques, including modulation, meaning both automating of effect parameters into patterns and also onboard effects themselves, as well as setting up send effects and using sidechains.
Module 10 - Macros & Performance Features
This module shows how the various performance-related controls on Maschine can be used to add expressive elements to your music.
Module 11 - Using Maschine in the DAW
This module shows how Maschine works running as a plugin in the DAW, to highlight the differences and ways it can be used.
Extras for this course:
Rob is a classically trained musician, with piano as his primary instrument, and obtained a degree in music and sound recording (the prestigious Tonmeister course) from the University of Surrey. Having honed his skills both at University and in the studios in London where he worked in a technical role, he began releasing music on labels like Lot49, Dead Famous and Erase, under the artist name Anarchy Rice. Rob has been at the forefront of music software training since the very beginning, having kicked things off at Focusrite back in 2006. With both classical music and technical sound qualifications, as well as a wealth of presenting experience, he is ideally suited to the role of an online music trainer, and is 100% dedicated to sharing his knowledge and assisting others with what he believes to be one of the most rewarding things in life - making music!